Friday, February 22, 2013

Painting Table Update - Feb 22, 2013



It's been over a month since an update from the painting table.  Cygnar is still a priority and some good progress has been made.  

Sword Knights - fodder for the fires of Menoth

Stormwall - "Put me in, coach!"

Stormwall makes it into play


Markus "Siege" Brisbane
It turns out that Siege is quite the handsome fellow.  His sculpt lends itself to painting a good looking face.


Wednesday, January 16, 2013

Painting Table Update - Jan 16, 2013


There's a whole slew of models on the painting table right now.  I'm still trying to build up a critical mass of Cygnar models/units to make for some more flexible lists.  

First up, the Sentinel.  Mainly, Caine wants a Shield Guard model.  The sentinel is a good choice since he's got more boxes and some shooty applications over the Bokur.  
Sentinel
The hope is that Murdoch will be attached to Boomhowlers once they're painted.  Also, his sculpt is a lot cooler than I expected.  He was fun to paint.
Jonas Murdoch
 The Ranger... I don't really have a plan for them.  They mainly appealed because they look sweet and there are only six of them... have I mentioned how much I hate painting units?
Rangers
 Eiryss1 is another model that I feel like I need to have in my bag.  I have yet to play her, but I hear that she's "good."
Eiryss
 I wanted some cheap infantry, and the Sword Knights are the cheapest in-faction infantry that Cygnar has.  Also, Runewood is a badass, and he's a Sword Knight.  I'm really lacking in melee infantry right now and feel like I need something other than expensive Stormblades to gum up the works.
Sword Knights
 Yeah, this big bastard is still on the table.  Honestly I'm intimated by the big, gorgeous model.  Also, I didn't have any way to transport him until I got the Battlefoam insert.  Once I have the support army painted for him, I'll have run out of excuses.
Stormwall

Eventually I'll post shots of completed models, but it's just a pain in the ass to get the "studio" set up to take them.  The iPhone does a great job with shots on the table and the pictures seem to have more flavor to them.

Sunday, December 2, 2012

On the painting table, 12/2/12


The Stormwall is assembled, but I'm procrastinating on painting it.  In the meantime, I started on the pods. I'm going to try some weathering effects on them once the painting is complete.  I'm thinking soot on the vanes and mud on the base.

Storm Pods

Arlan is almost done.  I tried to add some details by painting his gauges with a needle and "danger zone" but I'm not sure if it really adds much to the model.  I still struggle with painting metal, especially on isolated spots.  Larger bits are easier.
Arlan Strangewayes

The Thunderhead has been assembled and primed for months now.  Having just finished pNemo, I'm trying to get some progress made on him.  Recently I started using a Vallejo "extra opaque" brown to undercoat the gold instead of the typical black.  It's worked out really well.  Even when base-coating white, which I normally avoid with metals, the brown is dark and opaque enough to cover fine.
Thunderhead

Also in the queue, I'm assembling Boomhowlers and Jonas Murdoch.  They should be a nice complement to a large majority of Cygnar lists.

Monday, November 5, 2012

Galleon

DC brought his Galleon to Warmachine Weekend and it looked amazing.  I just wanted to throw up a quick picture of it.

Galleon

Wednesday, October 31, 2012

Not to forget the Circle

I painted these a couple of months ago, but this is the first time I've had a chance to post pictures.  We've got some new additions including the Bloodtrackers + Nuala and Gallows Grove.  I've yet to put either on the table but hopefully this weekend it will happen.

Bloodtrackers

Nuala



Gallows Grove

Monday, October 29, 2012

New editions to Cygnar

I finally got around to photographing the recent models I've added to my Cygnar army.  Despite writing a tutorial on photographing minis, I'm certainly no expert.  I'm not super-pleased with how the pics turned out. They're lacking contrast and look flat to me.  Click on the photos to embigginate.

Gun Mages 
Stormblade Gunners

Stormblade Officer Attachment

Stormblade Infantry

Defender - front

Defender - back

Ol' Rowdy - front

Ol' Rowdy

Ol' Rowdy

Hunter - front

Hunter - back
Disclaimer:  The guys below were done quite a while ago.  I look at them and cringe a little inside.  Still, I like to keep them here for the sake of continuity.
Journeyman Warcaster

Journeyman Warcaster - back
Squire, saddle my horse and fill my tankard!
Squire - front

Squire - back

Monday, October 8, 2012

Photographing Minis

I've written a brief tutorial on how I photograph my minis.  It's a simple setup designed to get the best results with the least complexity.  I wrote it assuming little familiarity with photography.  If you're not satisfied with the photos you're taking, have a read and see if anything below strikes a chord.

I've also included some "problem" photos as examples.


Lights

The most important part of the setup is not the camera, but the lighting.  There's a limit to what your camera can do and without good lighting, you're fighting an uphill battle.

What's good lighting?  In the context of miniature photography, there are three qualities to light that matter the most - brightness, diffusion, and color.

Ideally, you want to flood a miniature with enough diffuse light that makes for a bright image, but doesn't cast shadows onto the background.  Background shadows are really distracting.

  • Brightness - room lighting is typically not enough.  You'll want to use at least two external lights positioned to the side and front.  [image here]  If the camera has a flash on it, I recommend using it.  The downside of using a bright flash is that it's very direct and usually bright, which will leave shiny spots on the model.  However, if you're supplementing extra lights, it shouldn't fire very brightly.  They're pretty smart that way.  
  • Diffusion - the best case for lighting is when you look at the miniature and you can't tell where the light source is.  Bright, diffuse lights will wash out the background shadows very well.  I made a light box out of a cardboard box and tracing paper.  It does a pretty good job.  
The background shadows are a result of too much direct light, probably from the main camera flash.
  • Color - this one is a bit harder to control.  I look for "daylight" colored lights or "warm" lights.  The color of the light affects what the photo technology refers to as White Balance.  Fortunately, this is one of the easiest things to correct for in photo editing software.

This is an example of poor white balance and too intense directional lighting

Camera

The camera is the least important part of the setup.  You can get good results with a craptacular camera (even a camera phone) if you follow some basic guidelines.  Most cameras now allow you to select various shooting modes including "aperture priority."  That's about all you need in a camera.

"Macro mode" is not needed.  In fact, I recommend that you don't use it at all.  More on that below.

Action

Here's how to do it in a few bullet points.

  1. Use a Tripod
  2. Avoid "macro mode"
  3. Set your camera's shooting mode to aperture priority and select an aperture between f/8~11
  4. Move the camera away from the subject and zoom in
  5. Turn on the flash if you have it
  6. Unless you have a remote trigger (if you're not sure, then you don't) use the camera's timer function to snap the picture.  
A tripod is essential.  With the amount of light present in your house, you probably won't be able to photograph at a high aperture using a shutter speed fast enough to eliminate motion blur, especially when zooming in.  As a rule of thumb, if my focal length is 50 mm (which I don't consider wide angle, or zoomed in), I won't go slower than 1/60th of a second on the shutter.  If you double the focal length, increase the shutter speed accordingly.  At 100 mm, I want at least 1/125 sec.  The tripod allows you to use a much slower shutter speed without losing sharpness to motion blur.  So, it's strongly recommended that we use a tripod.  You're not as steady as you might think.  

Avoid "macro mode."  Macro mode lets you get really close to your subject.  In this case, you don't want to be close, you want to be far.  More on that below.

An aperture around f/8~11 will increase your depth of focus, helping to keep the whole miniature sharp.  Moving away and zooming in will flatten the image and make the miniature stand out from the background.  It's a neat effect.  
Notice how the ax is out of focus.  This resulted from using a very low aperture.

The on-camera flash is optional.  If you want more light on the front of the model, or if you don't have enough lights, you can use it.  That's something you'll have to play with.

Finally, and critically important, don't hand-trigger the shot.  Since we're using a small aperture (high number) the camera will likely compensate by using a slow shutter, unless you have a ton of extra light.  In that case, the image will be very sensitive to motion blur.  Meaning, if the camera moves, the image will blur.  It only takes a tiny amount and because we're zooming in, that motion will be exaggerated.

In summary

Use a lot of diffuse light, shoot on aperture priority mode between f/8~11, always use a tripod, and don't trigger by hand.  A light box can be made really cheaply and helps out a great deal.

I'd like to develop this tutorial more, so if you have questions, please don't hesitate to ask them.

So, what does it look like when everything comes together?  

This is one of my favorite shots.  The detail stands out and the light isn't harsh.  The little bit of shine seems purposeful.


Good shooting!